Sims 2 clothes history


















The Sims. Expansion packs. Console games. Compilation packs. The Sims 2. Stuff packs. The Sims 3. Game packs. Other games. The Sims Medieval. Spin-off games. Having a Sim try on clothes can be useful, as the "mannequin" figure that appears when using the Buy option for the Sim's age and gender isn't always a good representation of the Sim.

For example, the "mannequin" will generally be light-skinned, even if the Sim is not. Also, while children cannot buy clothes, they can try them on. The player will not be given the option to add tried-on clothes to the Sim's cart, so having them buy those clothes will involve using a clothing rack's Buy option, and finding them again. When a Sim tries on an outfit, he or she will go into a changing booth, change into the outfit, and pose in front of a mirror. After a short time, the Sim will go back into the booth, change back into what he or she was wearing before, and go back to the rack.

It appears that the Sim will use what he or she considers to be the closest available booth. If the Sim decides that that booth is inaccessible, he or she will spin-change at that point, pose briefly, then change back and return to the rack.

If there are no changing booths, the Sim will spin-change into the selected outfit, then quickly change back out of it. Clothing racks use the same thumbnails that Create a Sim uses, but do not give access to the collections that are available in CAS. When using a clothing rack, the game may pause for some time while the thumbnails load.

In a Sim-owned business , clothing racks become point-of-sale objects which allow the business to sell clothes. A side-effect of this is that all outfits sold from a rack in an owned business have the same price, regardless of their normal cost.

If the lot is being played as a business, a controllable Sim can suggest a type of clothing to a customer. If this sale is successful, [n 5] a selection dialog for the customer's age and gender will open, and the player can select the outfit which the Sim will buy. If Everyday was suggested, the player will be able to select a top and bottom, or a complete outfit. This dialog is different from the normal Buy dialog in several ways. While the "mannequin" figure is not a perfect representation of the Sim, it should at least have the Sim's skin tone.

Also, it is taller, has larger thumbnails, and does not allow the player to select a different age or gender. Once the outfit is paid for, it will be set as the Sim's current outfit of that type, so if it is the type of clothing the Sim is wearing, he or she will change into it. If it is an Everyday outfit, the Sim's in-game thumbnail will be updated. It appears that these sales may not, or may not always, decrease the number of items available on the rack.

Also, customers may shop at a rack autonomously, without an outfit being suggested. Sales socials can be used on these Sims, but these sales appear to be "phantom sales". While the Sim pays at the register, the business gets the money, and the number of items on the rack is decreased, the dialog does not open and the Sim does not actually get anything.

If the player sends Sims to an owned business that sells clothing, those Sims will be able to use the clothing racks as they would in an unowned shop—with two exceptions. All outfits will have the same price, and the Buy dialog will contain a meter showing how many items are left on the rack. Since clothes are bought for the household, they travel with the household, not necessarily with individual Sims.

If the household moves from one lot to another, the household's wardrobe should go with it. However, when individual Sims move from one household to another, whether directly or via the Family Bin, they might not carry any clothes other than the ones they are wearing and any special outfits they may have acquired.

However, this will not necessarily apply to career outfits; career outfits earned by household members may travel with the household rather than with the Sim who earned them. The game appears to maintain this distinction even for single-Sim households. With FreeTime , Sims can carry sewn outfits in inventory when they move, and even when they go to or return from college. Downloaded swim wear in The Sims 3. There are no longer clothing shops as Sims have access to all outfits except special career outfits.

With Into the Future , Sims can purchase outfits that are displayed on mannequins. In The Sims 3 , players have the ability to customize the pattern and color of every article of clothing. Shoes are now separate from the rest of a Sim's clothes, and every outfit category has the ability to choose different tops and bottoms. Sims can now choose one of three different outfits from each category of clothing and wear them periodically. Also, hair can be assigned to an outfit, as featured in The Sims 2: Seasons.

However, in order to assign hair to an outfit, the Sim must be wearing that category of clothing; which was not necessary in The Sims 2: Seasons. This method is difficult to use in the game because it involves changing a Sim's outfit with a dresser, then changing the Sim's head with a mirror.

This can be done more easily by using the makeover station from The Sims 3: Ambitions. There are many categories of clothing in The Sims 3. The undies category has been merged with sleepwear, so Sims will wear sleepwear after they WooHoo , for instance. Career outfits can be customized since patch 31 , equivalent to Showtime , which enables more choice for Sims in their career or profession.

Outerwear is worn by Sims during winter or cold weather, and it keeps Sims warm longer than wearing anything else. The rest of the categories are only used for special occasions, and they mostly cannot be customized. So this way, with the same textures for the bench and the desk, the whole thing will look like one object. Mesh details:.

Texture details:. I made the prices as high as they are for modern computers because it would've been expensive to own this and publish books in the late medieval times. TOU: Feel free to recolor.



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