Hey, thanks for posting this but i cannot get it to work and there is such little info on this game out there. When i use deamon tools after converting the file to iso i get a message that the disk is unformatted and need to be formatted to work on windows.
Any ideas? I heard their making a new Battlezone fore newer pcs like windows 10 but might just be a rumor. After converting the MDF file to and iso file and burning the iso file to a CD, when I tried to run it, I got a general protection fault. It doesn't work. SuperHappyFunTime 0 point. I wish someone would mod the game so that bases could defend themselves much better from enemy attacks WTF , but game has so much potential Zaphar 0 point. Spent many hours playing this game from and intermittently for a few years after that.
It's really cool to see people still playing and working on it. The graphics and physics were quite advanced when it was released and actually still look pretty good considering how old it is. The game play was quite advanced for its time, with most games being either strictly on-foot or vehicular based.
Most FSP games of the time were extremely linear in game play and only the graphics and theme seemed to change from title to title. This was one of the few that was built for MODing and probably one of the reasons why hardcore fans still keep it alive.
This is one of the three games that stand out to me, the others being Operation Flashpoint and Deus Ex. It didn't work. Juggs 0 point. Just an FYI for those looking to play this online, BZ2 gamelisting from Raknet Gamespy replacement has been down for months and will most likely not be coming back.
We have a working solution to host and play BZ2 online, and is being further developed and hopefully included in the next patch at some point. Pump 0 point Windows version. Yeah man played this game for years.. I still have the original disk and the first Battle zone Great games..
Best way to do it is build towers and just build army and make sure you have mortars. I always sniper and make the game longer than it is.. Lol destroy a base but the main and it will rebuild it self.. AnarchoiD 1 point Windows version. Thx the game and the infos, the game nicely runing on my rig W8. To add on to my first comment. Obviously make sure that you install the game first before you attempt to patch it.
Install the game 2. Do not use the old patch 1. If you cannot install the game, then check for a folder called Setup in the root directory. There should be a file in there called Setup that you can run to install the game. Open up the. Extract all of the files into a normal folder name it bz2 or whatever you want 4. The graphics in this game, while not stunning, are still very impressive. High quality textures, attention to detail, and the ability to play in x without a lot of slowdown really highlight all of the engine work that the programmers at Pandemic Studios put into this game.
The new ship designs are magnificent and show that the development was geared towards making ship and character models that stood out as very different from the original game. Along with the improved character modeling, the terrain and interface for the game have been redone, each with an innovative design that still has roots in the original Battlezone layout.
Impressive fog effects, shadowing, and an engine that can comfortably support xx32bit color okay, well maybe not comfortably save on high end systems , make the graphics in Battlezone II an enjoyment. The soundtrack is worth listening to for a while, but falls victim to the normal mistake of being very repetitive. On my shelf, it sits alongside the soundtracks to Mechwarrior 2 and Quake 2.
As for the sound effects, once again expect more of the same. The original Battlezone sound effects have been recreated for this new game and, despite being much clearer and nicer to listen to, are just the same old sounds. There is one thing noteworthy about the documentation provided with Battlezone II. In the original game you assumed the role of a soldier -- someone in the thick of the battle, someone who could be lied to easily.
The Battlezone II documentation refreshes the original events portrayed in the first game as well as explaining what was true in the original and what was cover-up.
It is essentially the original Battlezone with a few improvements to the graphics engine and more vehicles to choose from. Since Battlezone itself was an amazing game for its time, I cannot fault Pandemic Studios much for going with a tried and tested favorite, rather than innovating the genre. My advice? The game play, even when playing on your own, is fast and furious and the strategy elements of the game do not take away from the pure adrenaline rush of the shooter levels.
Battlezone II: Combat Commander is highly recommended both for fans of the original and new players to the space genre. But do play this on a PC with a fast processor and a good 8MB minimum, 3D enhanced graphics card to get the full effect of the experience.
Replay Value: The action can be undertaken in either of the two forces, with a multitude of roles to play. This being Pandemic Studio's debut game, soon to be followed by Dark Reign 2, it remains to be seen, apart from all the beautiful screenshots, whether Pandemic Studios can successfully build upon those great originals and improve them efficiently.
Starting with the graphics, the developers have chosen to stick with the original graphics engine, and build upon that. The units are all brand new of course, and many new features have been introduced.
As you can probably judge from the screenshots, the main style of units has been that of very sleek, fast fighting machines. The ISDF good guys have their main color orange and their recognizable variations of fighting machines, whilst the Scions eeeviiillll have all their range of alien'ish yellow fighting things.
The quirk here is that these aliens, whilst their ships are pretty well modeled, are a tad undistinguished really. They all have different models but its only after many hours of playing that you know which alien craft is tougher than the other For the Scions sounds like some sort of kitchen knife its either an "alien ship" or a "ack, its really big and has many legs".
The original Battlezone featuring US Vs Ruskies, whilst the units were essentially the same, both sides were recognizable and nicely modeled. Water has a nice rippling texture, under which there is supposedly what you would refer to as a "liquidy substance".
Except there isn't. You fall in the "water" and there is absolutely no difference in your falling velocity or movements. The only difference water seems to offer is that only hover vehicles can traverse it, and all tracked vehicles nearby have this unnerving urge to throw themselves into the water and tumble to the bottom. Any map with a few small deep lakes becomes a nightmare as your scavengers repeatedly hurdle themselves to their doom, thanks to some poor pathfinding skills.
One last feature I must comment on, which is really unforgivable, is the fact that the same shadowing problems are still here exactly as they were in the original Battlezone. The one where your shadow is 10 meters ahead of your vehicles and veers in opposite directions when you steer up hills.
I booted up the original Battlezone just to make sure, and yes, exactly the same problem is there just like in Battlezone 2. This is a rather poor oversight by the programmers, which should have been picked up after all this development time. Enough of the graphics, they are not that important.
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