The first step to entering the game will face the problem of choosing a class. The following guide will help you better understand MapleStory 2's classes, detailed pros and cons, and a rich video introductions about skills! Home News And Guides. Let's see what the Patch Notes missed in MapleStory Apparently the Limitless patch got a little ahead of themselves because in addition to implementing changes from this patch, excluding the 5th Job Advancement and the Arcane River, they also implemented changes from these two excluding their Arcane River areas.
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Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email required Address never made public. Name required. Welcome Hello and welcome to Maple Square - Your daily maple read all in one box. Cooldown: 40 seconds. Slipstream: Use to move a short distance at high speed. Running Together! Fire Cannon: This skill will be removed.
Added an item related to Flag Race. Added practice courses for Flag Race. Players can enter practice courses in a party of 1 to 6 members. Practice courses are selected by the party leader and can be played under the same conditions as a real Flag Race.
When players leave or get kicked out of a guild, their Flag Race ranking points will be deducted from the guild's score and their character's Flag Race ranking points will be reset. Changed so that 1, Guild Contribution Points will be given for the first time players complete a Flag Race for the week. Note: Flag Race ranking points from November 15 at AM to November 17 before maintenance will be reset during the November 17 maintenance.
We thank you for your understanding. Developer Comments: Flag Race is a competitive content that tests skills of control and guild unity. In this revamp, we wanted to improve inconveniences, such as fixed participation times and the lack of Practice Mode, while preserving Flag Race's existing identity as much as possible.
Sharenian Culvert can only be entered alone and there is no limit to how many times it can be attempted. Changed the method on how to play Sharenian Culvert. Players will be moved to the Path to the Altar upon entering the dungeon and all of their buffs will be removed, giving 2 minutes of time to prepare.
The battle against Arcanus will last for 2 minutes. The following changes have been made to the Sharenian Demon Arcanus: The maximum number of stages will be expanded from 5 to 6, and its HP and Defense will increase as the stage gets higher. Some of Arcanus's atacks will no longer inflict Knockback and Stun but will deal more damage instead.
Once players reach stage 6, the damage dealt to Arcanus will be displayed in units of 10 trillion through the HP UI. Changed the Sharenian Culvert's points distribution method. Personal scores will be registered according to the amount of points earned by the end of the time limit, and guild ranking points will be calculated by adding up all the personal scores.
If the player exits in the middle of the game, their personal score will not be registered. When players leave or get kicked out of a guild, their Sharenian Culvert ranking points will be deducted from the guild's score and their character's Sharenian Culvert ranking points will be reset.
Changed so that 1, Guild Contribution Points will be given when players register their first personal record of the week. Note: Sharenian Culvert ranking points from November 15 at AM to November 17 before maintenance will be reset during the November 17 maintenance.
Developer Comments: Sharenian Culvert is a competitive content for testing the strength and unity of guild members. In this revamp, we wanted to improve inconveniences while preserving the Sharenian Culvert's existing identity as much as possible.
The overall method for playing the game was revised to remove the inconvenience of having to gather as many guild members as possible at the same time, to reduce the pressure to participate by making it so that players can participate whenever they want. Weekly Guild Missions Added Added weekly guild missions. Players can receive 1 Hunting Point for each monster near your level defeated. Up to 25, Hunting Points can be accumulated weekly per person. A fixed amount of Boss Points can be earned for defeating weekly bosses.
Up to Boss Points can be accumulated weekly per person. Up to 5 Weekly Mission Points can be accumulated per guild member, and up to points can be accumulated by each guild. Noblesse Skill Points can be earned according to the total combined Weekly Mission Points earned by the guild. When players leave or get kicked out of a guild, their character's Weekly Mission Points will be deducted from the guild's score and the character's Hunting Points, Boss Points, and Weekly Mission Points will be reset.
By adding Weekly Guild Missions and adjusting the method and quantity of Noblesse skill points given, our goal was to lessen the competition of earning Noblesse skill points and improve its overall accessibility.
Guild Point System Improvements Contribution can now be accumulated regardless of the guild level. Honor EXP will no longer be decreased when a guild member leaves or gets kicked out of a guild. Developer Comments: Contribution is used as a way to judge the continuous activity of a guild as well as the reliability of players.
However, it was difficult for guilds that had reached Lv. Now, improvements have been made so that Contribution can continue to be accumulated regardless of the guild's level. Guild Convenience Improvements The last login date of guild members was expanded to display from up to the last 7 days to days.
Players can now add and manage up to 10 guild member title ranks. The 1st to 3rd title ranks of Master, Officer, and Guild Member that are provided by default cannot be removed. Players can now change the title ranks of multiple guild members at the same time. Select the guild members with the title ranks to change the titles all at once. Guild administrators can only change the title ranks of guild members whose ranks are lower than their own.
Friend icons will no longer be displayed in the Guild Members UI. Players can now view participation information for guild contents in the Guild UI. In the Progress section, players can track their guild's guild content progress as well as their participation. In the Guild Member Participation Progress section, players can view the points that all guild members have earned from guild content.
Guild administrators can change the title ranks of guild members directly from the Guild Member Participation Progress section. Changed the method of adding Guild Emblems. PNG format images can now be applied. An actual size Guild Emblem preview will now be provided.
The wait time to re-add a Guild Emblem will be reduced to 10 minutes. Players can now level up multiple Noblesse skills all at once. Noblesse skills can now be used by assigning them to hotkeys. When revising the Guild Greeting, players can now edit the existing text instead of writing a new draft. In the Guild Members UI, players can now set the login notifier for guild members to be hidden.
Players can now use the Quick Move of each town to enter the Guild Base. Players can now enter a personal introduction when applying to join a guild. In the Guild Skills UI, the description for the Sharenian Demon mount's applied effect will be updated to include text that states an effect is applied upon riding the mount.
Fixed the issue where guild members with permissions to approve guild member applications did not receive notifications for guild join requests. Items can no longer be dropped in certain Sharenian Culvert and Flag Race maps. Noblesse guild skill can't be used in Sharenian Culvert. Players can check member participation of the previous week from the Guild UI. The previous week participation will be displayed as 0 before then.
HP will be restored upon entering the Flag Race. Fixed the issue where the incorrect guide message was displayed when players request to join the guild again while they have already requested to join. Fixed the issue where the Guild Emblem may appear differently. Fixed the issue where there was no notification upon editing the guild post even though the Send Notification was checked.
Fixed the issue where the notification for the post displayed upon editing the guild post even though Send Notification wasn't checked. Fixed the issue where a guild with max members appeared in the recommended guild list. Fixed the issue where the guild skill icon was not visible in the guild UI and clicking it would close the game client. Fixed the issue where the check box of the guild member that joined did not appear when that guild member joins while the collective change of the member rank was active in the guild UI.
Fixed the issue where the checkbox was unselected if the guild member's login status changed while the member rank was being collectively changed in the guild UI. Fixed the issue where the finish message of a character from another guild appeared in the Flag Race. Changed to prevent guild attendance check while the player is incapacitated.
Changed to prevent players from obtaining guild contribution or guild Honor EXP when the boss is defeated while they were incapacitated. If any inappropriate language is included when writing text for the Guild Greeting or Guild Bulletin Board, a pop-up window will be displayed to indicate which content was detected as inappropriate. Fixed the issue where an incorrect guide message was displayed when a Guild Emblem image could not be registered due to exceeding the maximum size. Fixed the issue where sometimes after the end of Flag Race, the points earned were not properly reflected.
Fixed an issue where playing Flag Race in certain resolutions caused its exclusive UI to be displayed in unnatural locations. There is a fixed Final Damage increase for each specific level range: Lv. The HP of Lv. In addition, the HP of normal monsters will be adjusted to prevent the field hunting difficulty from increasing.
The damage increase amount according to level difference will be adjusted. Developer Comments: Since trading is restricted in Reboot world, we wanted to nullify the negative experience of obtaining equipment that was unusable for the character. We will continue to gradually improve any reward experiences that may fail to align with the characteristics of Reboot world onward. Changes will be made to the Reboot Gift Box.
The level required to use the Reboot Gift Box and its reward items will be changed: Lv. The duration of time-restricted items will be increased from 14 to 30 days. Eternal Rebirth Flame x5 : day duration. Reboot Gift Box Stage 5: Item will be removed. Developer Comments: In practicality, the Reboot Gift Box did not function to aid the growth process since the level required to open the boxes did not match the recommended usage level of its reward items.
This resulted in it being used later than at the level the item could be obtained. We changed it to provide the necessary items at the appropriate level and updated some with necessary rewards in Reboot world. The Monster UI on other farms will now display if combining monsters is possible. If it is not possible, it will now display the reason why from the following list: Time limit is up. Can combine when you have Essence. Don't have monsters that can be combined.
Have monsters that can be combined. For monsters on other farms that are deactivated because they cannot be combined, specific emoticons will be displayed above them based on the reason why the combination is not possible. Added an exchange function for the Monster Barn and Farm Monsters. When the number of the Farm and Monster Barn's monsters are at maximum, players can exchange the positions of monsters between the Farm and Monster Barn. If there are no available monster slots when a Monster Box is used, a message stating that it cannot be used will now be displayed immediately.
Fixed the issue where sometimes the monsters released from the Farm were not visible when they appeared in hunting zones. Fixed the issue where completing a Photo Album achievement would not immediately refresh to the following connecting achievement. Fixed the issue where completing a quest would not immediately refresh to the following connecting quest. Fixed the issue where an incorrect description was displayed when hovering over the upper space of the Monster Life Farm.
Fixed the issue where adjusting the chat window's font size would cause the Royal Style Coupon reward message to be displayed unnaturally in the Monster Life Farm chat window. The release record is sorted based on the release time, rank, name, level, monster, and category. The Release Monster record is provided for the past 60 days. Changed so that players can no longer receive the reward for logging in today during the Monster Life calculation time. Monster Life's invitation monsters will no longer appear in regular fields.
The following notices will no longer be displayed when accessing Monster Life: When visiting My Farm with a different character than your main, the pop-up for setting your main character will no longer appear. When visiting another player's farm, the pop-up for changing the farm background will no longer appear.
When visiting a friend's farm, the MapleStory Friend Request pop-up will no longer appear. Fixed the issue in Monster Life where the duration for Jules's Release History was listed incorrectly as 3 months. Added a new Monster Park stage, Arcana. Developer Comments: In order to improve the character growth experience in the early to mid-Lv.
Auction House Improvements Fixed the issue with the Auction House where entering the name of an item in the weapons search tab would skew the top of the text box.
Fixed the issue with the Auction House where the minimum value could not be listed unless a detailed option was selected in the Detailed Search section. The checkbox area on the UI to use Buff Freezer items upon being revived will be changed into a button to prevent mistakes. Profession Improvements Production status will be locked to "You are too fatigued" when the Profession fatigue is completely exhausted. Revised the Profession UI size so the names of craftable items and their craftable quantities can be properly displayed.
If the item has a max holding quantity of 1 per inventory slot or the item is sold in a bundle, players can only purchase 1 item at a time. The meso limit for a single transaction at NPC shops will be changed from a max 2 billion to 10 billion. Mu Lung Dojo Improvements Added a short wait time for when Time Out happens so that if players clear Mu Lung Dojo and run out of time at the same time, they can still move on to the next floor. The cooldowns for Tarantulus's Petrification pattern on the 52nd floor and Irena's Invincibility pattern on the 57th floor will be increased.
The hitbox range for Dragonoir on the Mu Lung Dojo 53rd floor will be increased in the downwards direction.
Charm will no longer decrease even when the Fame drops if the Charm trait is at Lv. Added a new MVP Recommendation mini notification for players that fall into certain criteria. In order to address such inconvenience, these stats will be added to the UI. Since it was also difficult to tell how certain stats were increased by how much and by what means, we added the ability to view these details by category when hovering over each Detailed Stat.
Changed the appearance rates for the following stats: Please note that these rates will not affect any items that players already own, and will only be reflected when the Potential Stats are initially set upon item acquisition or when they are reset using the Cube item. Please note that this will not affect any items that players already own, and will only be reflected when Potential Stats are initially set upon item acquisition or when they are reset using the Cube.
Players can now select the text color for Whisper, Friends, Guild, and Alliance chat text in the chat window. The text color can be selected in the Options UI. The description for the Transfer selection checkbox when leveling up Zero Weapons was updated to include that Star Force is also transferred.
Changed so that the Print Screen key no longer functions while running the game. Developer Comments: The use of the Print Screen key was restricted since pressing it repeatedly while the game was running may temporarily stop the game client.
Back to Top Skill Improvements The transfer count for link skills will be increased to 4, and players can now pay an additional cost to perform additional transfers up to 10 times. Since there may be instances where more than the base number of transfers is needed, we also prepared an option that lets the players pay mesos to make additional transfers.
The enhancement animation for the Legendary Spirit skill will be simplified. The weapon constant for when Hero and Paladin use one-handed weapons will be increased from 1. Developer Comments: The increased Attack Speed from the previous update resulted in reducing the merits of one-handed weapons compared to two-handed weapons. We hope to compensate for this by increasing the value of the weapon constant to reduce the difference in damage.
Some Bishop skills will be improved. Benediction can now receive the Buff Freezer item effect. The max number of enemies hit by a Peacemaker-activated Holy Light will be increased from 10 to Some Marksman skills will be improved.
Developer Comments: Though the hunting performance after the 4th Job advancement has gradually improved, the growth difficulty for advancement levels lower than that was still a little high.
By increasing the damage of 3rd Job main skills, we hope to decrease the growth difficulty for lower advancements. Some Pathfinder skills will be improved. Improved so that when Pathfinder uses Cardinal Torrent in the opposite direction from where they're facing while using certain skills, they will be moved to the opposite direction instead of it being used in place. Some Buccaneer skills will be improved. Developer Comments: Since the overall difference in damage between being at full charge or not was fairly significant, the function that increases Attack Power when at full charge was removed and then added as a passive effect to somewhat reduce the disparity in Attack Power.
In addition, the difficulty of managing energy will be reduced by decreasing the energy cost of certain skills. Some Mihile skills will be improved. Shield of Light's cooldown will be decreased from to seconds, its shield duration will be decreased from 40 to 25 seconds, and its defense count at skill Lv.
Developer Comments: The cooldowns, durations, and etc. Blaze Wizard's Orbital Flame will be improved to be less affected by the connection status to the server. Developer Comments: By improving the overall logic, the skill will be changed to be less affected by the connection status without having to significantly alter its performance or controls compared to before.
Some Wind Archer skills will be improved. When Wind Archer's Trifling Wind is created and targets an enemy but that enemy disappears, it will take priority on searching enemies within the range of where the enemy was located when it was created.
Developer Comments: A feature was added in the past update where the enemy is searched again within a certain range of Trifling Wind's current position if the enemy that was targeted after Trifling Wind is created disappeared. The search area is the same but the range when it searches again could feel small so we plan to supplement this by making it so that it searches again in the range where the enemy was located when it was created.
The total stat increases are the same as before they were changed into passive effects. Added a function that increases its Dexterity at master level by Developer Comments: Due to the high number of active buffs, certain changes, such as turning certain buffs or stats into passives, were made to reduce the inconveniences.
Aran's combo display effects can now be moved by dragging it with a mouse. Some Wild Hunter skills will be improved. The fix was necessary since it was an error where the cooldown reset logic was applied differently than it did to other skills.
However, as the issue remained for a significant period of time, we decided to compensate by increasing the Damage of the actual reaction skills themselves in proportion to the expected decrease in average Damage. Developer Comments: Currently, Freezing Breath only attacks the enemy once, and doesn't attack the enemies that have been attacked before.
Therefore, if the player uses Freezing Breath just before the enemy's immobilization abnormal status resistance duration ends, the attack will hit during the resistance duration and they will not be able to apply the immobilizing abnormal status.
We improved the usability by changing Freezing Breath to a skill that continuously attacks regardless of whether there was an attack or not, so that even if the player uses it as if they are installing it, the immobilizing abnormal status can be applied safely. If the target disappears after Trifling Wind occurs, it will stay in place for 2 seconds and look for another enemy. Weapon Constant will increase from 1. Some Battle Mage skills will be improved. Added an ability to recover MP by 0.
Abyssal Lightning Duration will be increased from 35 to 40 seconds. The creation limit for netherworld passages will be increased from 4 to 6. The max number of enemies hit by Netherworld Lightning will be increased from 6 to 8. Some Xenon skills will be improved. Xenon Booster will be changed to a passive skill, and the skill name will be changed to Xenon Boost.
All stats increased by Structural Integrity will be increased from 20 to 25 based on Master Level. Hybrid Defenses will be changed to a passive skill. Xenon's Photon Ray will now aim 3 shots at once when taking initial aim.
Developer Comments: The skill was adjusted to be more useful during field hunting by enabling it to finish taking initial aim more quickly. Some Kain skills will be improved. Chasing Shot's cooldown will decrease from 30 to 25 seconds, and max enemies hit will increase from 7 to 8. Adele's Aether Crystal will be improved so that it is unaffected by skill effect transparency.
Link Skill UI's link skills will be improved so that they will be sorted and displayed in alphabetical order. Back to Top Boss and Monster Improvements The Legion raid placement feature can now be used in boss entry waiting maps and the Ursus entry waiting map.
Fixed the issue where an incorrect Practice Mode entry count would be displayed in the following situations: When attempting to enter Cygnus or Lucid boss battles in Practice Mode with party members who have already exhausted their entry count. When attempting to enter Root Abyss boss battles Chaos in Practice Mode and then exiting in the middle. Fixed the issue with certain bosses where if the player continuously clicked on the exit portal immediately after entering or changing phases, it would delay the boss from appearing.
Added new achievements for Gloom and Darknell. Added a function to set permissions for Item Acquisition to Party Settings. When set to "Party Leader", only the party leader will be able to obtain items dropped as shared rewards. The party's current Item Acquisition permission settings can be viewed in the bottom right side of the Party UI. Changing the party's Item Acquisition permissions will display a system message notification. Items dropped as individual rewards can be obtained regardless of the party settings.
Fixed the issue where if the following medal quests were forfeited then re-accepted, the previous attempt's records were still preserved. Fixed the issue where the attack hit box of the objects falling in Lotus boss battle was larger than the actual image.
Fixed the issue where sometimes Pink Bean's Matryoshka buff icon can be seen in Pink Bean Chaos boss battle when the elimination pattern is triggered. Fixed the issue where some of the voice sound effects played upon defeating Cygnus were too quiet.
In Gloom boss battle, the flame pattern will now also end when the Terror state ends. Fixed the issue in Lucid Phase 1 boss battle where players could not jump higher than a certain height in the upwards direction. Fixed the issue in Lucid Phase 2 boss battle where, if the player inflicted Lucid with an abnormal status immediately upon entry, Lucid would gradually move downwards.
When in Lucid Hard boss battle, any patterns that were about to be activated when entering Phase 3 will now disappear.
Fixed the issue where Lucid would not use attack patterns if she was hit with certain skills. Fixed the issue where players were able to enter Will boss battle in Practice Mode even if their party members did not meet the level requirements or were not in the same map. Fixed the issue where in Will boss battle, using Moonlight during some rush skills will end the rush.
Fixed the issue where the screen moved from left to right when using some skills in Will Phase 1 boss battle. If the player is challenging Will in single-player mode when the Space Collapse pattern is activated, moonlight orbs and dark orbs can now be dropped by attacking the Observing Eye in the area the player is currently located in. Developer Comments: We received reports about how during Will's Space Collapse pattern, Night Lord and Shadower's Dark Flare would evaporate when installed in one area, thus failing to drop orbs in other areas.
It was determined that this was not an issue of the skill evaporating. Since only a single enemy can be targeted by Dark Flare, it would attack Will instead of the Observing Eye when both Will and the Observing Eye were in its range, making it appear as if Dark Flare was ineffective.
The Space Collapse pattern was originally intended as a gimmick to help take advantage of the party gameplay. However, since players can still take advantage of cooperative party gameplay while looking for a safe area before the activation of the 1st Space Collapse pattern, we plan to slightly lower the hurdles experienced during the 2nd Space Collapse pattern for single-player gameplay.
In Seren Phase 2 boss battle, the casting delay for the Sunset pattern's triple slice has been increased. Developer Comments: The short casting delay of the Sunset pattern's triple slice made it difficult to avoid. Fixed the issue where physical damage isn't halved on Wisp summoned in Seren Phase 2 boss battle. Fixed the issue where if Chosen Seren was defeated by a party, pets automatically picked up shared item drops.
Fixed the issue where players are knocked back as if hit by the rush attack when coming into contact with Damien right after the rush attack ends. Fixed the issue with Damien where, if the player died due to stacked Brands, sometimes 2 swords would be summoned. Fixed the issue where using a skill that ignores debilitating status conditions while the player is on fire during the battle with Crimson Queen Chaos did not put out the flames when hit by the storm attack.
When attempting to re-enter after clearing a Root Abyss boss, the time required to re-enter will no longer be displayed. When inflicted with Papulatus's curse in Papulatus boss battle, it will now display a system message showing the duration. Notifications for Elite Bosses that appear in other areas will no longer be displayed. Notifications for Elite Bosses appearing in Fox Valley will only be displayed within the Fox Valley area and will not be displayed in other areas of Grandis, such as Cernium, Hotel Arcus, etc.
Notifications for Elite Bosses appearing in Savage Terminal will only be displayed within the Savage Terminal area and will not be displayed in Sanctuary or Toolen City. Sellas monsters will now drop Stone Origin Droplet items. Fixed the issue where the sound didn't properly play for Powerful Ascendion, Powerful Embrion, and Powerful Foreberion. Fixed the issue where sometimes the Sandblade Marauder in Hotel Arcus didn't get hit.
Fixed the issue where sometimes the flying Mimic that appears in the Elite Boss Bonus Stage and upon using the Rune of Riches did not drop items. The drop rate of materials dropped by monsters in Hungry Muto will now be the same.
Fixed the issue where the following monsters had unnatural movement motions: Corrupter Barrels Dinoram Fixed the issue where using skills with the Incapacitate effect on flight-type monsters caused monsters to fall to the ground. Some Achievement names have been adjusted.
To minimize the disparity in character growth speed based on gameplay time, EXP rewards were added to Arcane River area daily quests that are completed a fixed number of times. Memory Glass items will now be dropped by Thralled monsters.
Added new Limina area maps. With the addition of these hunting zones, characters can obtain more EXP and accelerate their growth until they have access to Cernium. Pingback: Jump! Skills « KPRobin. My cleric already does 1, more damage than before jump. I really like it so far! You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email.
Notify me of new posts via email. Blog at WordPress. Spadow's Blog Follow the great adventures of Spadow. Home Support me About Me. Posts Comments. MapleStory Jump! Share this: Twitter Facebook. Like this: Like Loading April 1, at AM.
Those new characters there in the poster look awesome. Wonder if they are other adventurers. Person says:. Alessandro says:. The purple one is thief. DAggers says:. Purple one is thief. Red is pirate nexon is too lazy to give archer a new look. HeyPros says:. April 1, at PM. Alilatias says:. April 2, at AM. April 3, at AM. You missed my point. DisOriented says:. April 22, at AM. Jordan says:. April 29, at PM. HeyPro To be honest, as a chief bandit, I would much rather have the new class be one that uses claws.
Oreo says:. June 17, at AM. Hwee says:. June 25, at AM. The Purple one is a Viper!!!! XinSon says:. April 2, at PM. DracoRukario says:. April 23, at AM. June 5, at AM. Spaclow says:. PIratebreaker says:. July 19, at AM. Kearo says:. Evan says:. Do you know if we get a full or any kind of skill reset when this comes out?
Kwasimoto says:. NovaNuvaMS says:. Fantasy12 says:. June 5, at PM. July 20, at AM. Say wha? August 5, at PM. Ann says:. September 15, at AM. Random Person says:. LuffyBrawler says:. JPanda says:. April 4, at AM. Meh their not easy enough 2 lvl even with shark wave not worth getting.
Derp says:. Lalala says:. I was confused about this as well. Spadow says:. Anonymous says:. Thomas says:. April 3, at PM.
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